PDM introduces new goods, so that means new ways to produce them, to use them or different ways to produce existing goods. In bold are the new Goods, RGOs, Artisans and Factories introduced by PDM. 1216 rows From Victoria 2 Wiki. The following table lists all provinces and their properties. Tip: Use Ctrl+F to open a search panel, so you can find the province you want. ID Province Name Owner Cores Resource Life Rating Region 1: Sitka: Russia: Russia: Timber: 20: Alaska 2. Kong (province id# 1898) or Wattara is in an alliance with you. After that event, Sepoy Rebels can rise in any province not held by a South Asian country. The exceptions to this list of provinces are Goa (province id# 1303),. Victoria Cheats Codes, Victoria Ii Cheats, Victoria Infamy Cheat and Victoria Country Tags article. Province events.
Dragon Age Origins - Weapons Browse through our selection of Weapons for the Dragon Age Origins game on the PC. Dragon age origins weapons mod. Melee weapons in Dragon Age Origins are largely based off the strength stat and are therefore largely targeted towards Warriors and certain Rogue builds. The exception is daggers, which are half dexterity, half strength. The first and most straight-forward stat is damage. This is simply the unmodified amount of damage the weapon will do on a. This page details weapons in Dragon Age: Origins which are unique and can only be obtained once. Characters in Dragon Age: Origins have access to a wide variety of weapons. While characters may hit an opponent without a weapon, this will do little damage and there is no opportunity to specialise in unarmed combat. Most weapons receive a bonus to damage based on the character's strength.
Victoria 2 Province Id Map America
Fallout 4 radio stations mod. Items ProductionPDM introduces new products, so that means new methods to generate them, to use them or various ways to generate existing goods.
These each show information for every single province in the game. Each of the three lists every province ID and name. What they list beyond that is indicated below: Economic list of provinces – Development, trade good, trade node, and permanent modifiers; Geographical list of provinces – Type, continent, sub-continent, region, and area. PDM's starting 1836 World Map. For a larger province-by-province map, see here PDM adds a huge number of new country tags to Victoria 2 (many of them coming from New Nations Mod).Most of these countries are potential revolters that exist only as cores on the map at game-start, but a number of new countries have been added to the starting 1836 setup. Ah, change owners and even tradegoods. The files are in - history provinces and, to find the id number of a province, use console command: provid and linger the cursor over the province. The province number will show down by the mini-map. Console command is accessed with the ` key, on win.
- country_event = {
- title = 'Cheat Menu'
- desc = 'Welcome to the Cheat Menu. Choose a catagory.'
- is_triggered_only = yes
- option = {
- country_event = 2
- option = {
- country_event = 3
- option = {
- country_event = 4
- option = {
- country_event = 5
- option = {
- country_event = 6
- option = {
- country_event = 7
- }
- country_event = {
- title = 'Rebels'
- picture = 'riot'
- is_triggered_only = yes
- option = {
- any_pop = {
- militancy = -200
- remove_country_modifier = rebels
- name = no_rebels
- }
- option = {
- any_pop = {
- militancy = 200
- remove_country_modifier = no_rebels
- name = rebels
- }
- option = {
- remove_country_modifier = rebels
- }
- # Money, Gold and Liferating
- id = 3
- desc = 'Choose an option.'
- name = 'Gold in all Provinces'
- trade_goods = precious_metal
- }
- name = 'Extra Cash'
- }
- name = 'Increase Liferating'
- life_rating = 100
- }
- # Research and Literacy
- id = 4
- desc = 'Choose an option.'
- name = 'Add Research Points'
- }
- name = 'Increase Literacy'
- literacy = 100
- }
- # Ideology, State Form and National Value
- id = 5
- title = 'Ideology, State Form and National Value'
- name = 'Ideology'
- }
- name = 'State Form'
- }
- name = 'National Value: Order'
- }
- name = 'National Value: Liberty'
- }
- name = 'National Value: Equality'
- }
- # Population
- id = 6
- desc = 'Choose an option.'
- name = 'Kill Foreigners (no reverse)'
- limit = {
- is_accepted_culture = no
- reduce_pop = 0.0
- }
- name = 'Adjust Foreigners.'
- name = adjust
- }
- option = {
- any_owned = {
- name = breed
- }
- }
- name = 'Normal'
- any_owned = {
- }
- }
- country_event = {
- title = 'Foreign Relations, Annexation and Cores'
- picture = 'treaty'
- is_triggered_only = yes
- option = {
- country_event = 13
- option = {
- country_event = 19
- }
- country_event = {
- title = 'Ideology'
- picture = 'christ'
- is_triggered_only = yes
- option = {
- upper_house = {
- value = 2.00
- any_pop = {
- value = reactionary
- }
- }
- name = 'Conservative'
- ideology = conservative
- }
- ideology = {
- factor = 500.00
- }
- option = {
- upper_house = {
- value = 2.00
- any_pop = {
- value = liberal
- }
- }
- name = 'Anarcho-Liberal'
- ideology = anarcho_liberal
- }
- ideology = {
- factor = 500.00
- }
- option = {
- upper_house = {
- value = 2.00
- any_pop = {
- value = socialist
- }
- }
- name = 'Communist'
- ideology = communist
- }
- ideology = {
- factor = 500.00
- }
- option = {
- upper_house = {
- value = 2.00
- any_pop = {
- value = fascist
- }
- }
- # State Form
- id = 9
- desc = 'Choose a State Form'
- name = 'Absolute Monarchy'
- }
- name = 'Prussian Constitutionalism'
- }
- name = HMS Government'
- }
- name = 'a democracy!'
- }
- name = 'Fascist Dictatorship'
- }
- name = 'Proletarian Dictatorship'
- }
- name = 'Presidential Dictatorship'
- }
- name = 'Bourgeois Dictatorship'
- }
- country_event = {
- title = 'Order!'
- desc = 'Our society has changed to one based on order, law and government.'
- NOT = {
- }
- government = absolute_monarchy
- government = fascist_dictatorship
- }
- months = 1
- name = 'Great!'
- }
- country_event = {
- title = 'Liberty!'
- desc = 'Our society has changed to one based on liberty, freedom and civil rights.'
- NOT = {
- }
- government = democracy
- }
- months = 1
- name = 'Great!'
- }
- country_event = {
- title = 'Equality!'
- desc = 'Our society has changed to one based on equality, common interest and patriots.'
- NOT = {
- }
- government = proletarian_dictatorship
- }
- months = 1
- name = 'Great!'
- }
- # Celebrate!
- id = 13
- desc = 'Celebrations of our great nation are going on, people are happy and enjoying. They are proud to be part of $THISCOUNTRY$!'
- war = no
- NOT = {
- }
- prestige = 250
- }
- months = 1
- name = 'Inspire our allies.'
- add_country_modifier = {
- duration = 730
- any_pop = {
- }
- limit = {
- TAG = THIS
- }
- alliance_with = THIS
- relation = {
- value = 200
- }
- country_event = 14
- any_country = {
- NOT = {
- }
- }
- who = THIS
- }
- any_country = {
- NOT = {
- is_greater_power = yes
- alliance_with = THIS
- country_event = 15
- }
- option = {
- prestige = 10
- name = happy
- }
- militancy = -5
- }
- # Join supporters
- id = 14
- desc = 'The people of $FROMCOUNTRY$ have inspired our people to join their nation.'
- name = 'Lets see their response.'
- limit = {
- }
- }
- # Extra Influence
- id = 15
- desc = 'The people of $FROMCOUNTRY$ are celebrating, $FROMCOUNTRY$ knows a thing or two about keeping people happy. Shall we ask them for advice?'
- name = 'No.'
- name = 'Im sure we can learn something from them.'
- militancy = -1
- any_country = {
- TAG = FROM
- diplomatic_influence = {
- value = 25
- relation = {
- value = 25
- }
- # Join?
- id = 16
- desc = 'The people of $FROMCOUNTRY$ have been inspired to join our nation. Do you let them?'
- name = 'Ofcourse!'
- limit = {
- }
- any_owned = {
- }
- }
- name = 'No, $FROMCOUNTRY$ must stay independent.'
- badboy = -5
- limit = {
- }
- }
- }
- country_event = {
- title = 'Sign the treaty?'
- desc = '$FROMCOUNTRY$ wants to annex us, and our people support it, shall we sign the treaty? Refusing to sign will cause some trouble.'
- name = 'Very well then.'
- inherit = THIS
- ai_chance = {
- }
- name = 'Never!'
- casus_belli = {
- type = annex_core_country
- }
- name = no_join
- }
- who = FROM
- }
- militancy = 3
- }
- }
- country_event = {
- title = '$THISCOUNTRY$ stays independant'
- desc = '$FROMCOUNTRY$ respects our independance and refuses to annex us. Our people did not hope for this, but have to accept it.'
- name = '$FROMCOUNTRY$ is a true ally.'
- name = no_join
- }
- }
- country_event = {
- title = 'New Borders?'
- desc = 'Shall we adjust our de jure borders? This means gaining cores in currently owned territory, while losing them in territory owned by other countries. Also new maps are needed.'
- war = no
- has_country_modifier = border
- }
- mean_time_to_happen = {
- }
- option = {
- prestige = 10
- paper = -5
- name = border
- }
- add_core = THIS
- any_country = {
- vassal_of = THIS
- any_owned = {
- }
- any_country = {
- AND = {
- TAG = THIS
- NOT = {
- }
- }
- remove_core = THIS
- }
- name = 'Keep the old ones.'
- name = border
- }
- }
- put this inside events folder and name it something.
- then this one you put inside event modifiers or something
- no_rebels = {
- pop_consciousness_modifier = -0.2
- }
- rebels = {
- pop_consciousness_modifier = 0.2
- }
- adjust = {
- immigrant_attract = -1000
- }
- breed = {
- global_population_growth = 0.003
- }
- happy = {
- }
- no_join = {
- }
- border = {
- }
- famous = {
- }
- not_famous = {
- }