Sim Settlements Power Bug

So there's a bug in changing power role. Whenever I hover to 'Power Pole - Street Lamp' option, the game crashes. At first, I thought there might be mods conflict or load order then I tried a fresh install with only SS2 in another profile in MO2. It still crashes FYI, I updated. I know that Sim Settlements (the original) isn't compatible with Sim Settlements 2. But I can't seem to find what other mods are and aren't compatible with Sim Settlements 2. Namely, Conquerer was one I was wondering about, but I also want to know about the other expansions like Industrial Revolution and the Mega Packs (years 1 to 3).

This is a work in progress, we will be adding more information here regularly over the next week or so.

Sim Settlements Power Buggies

For Frequently Asked Questions for the Rise of the Commonwealth Official Sim Settlements Expansion Pack, you can find them here: Rise Of The Commonwealth FAQs

Please note that you must have Sim Settlements core mod updated to v3.0 (or higher) for Rise of the Commonwealth to function.
To report issues you are having with Rise Of The Commonwealth, please go to this dedicated forum: https://simsettlements.com/site/index.php?categories/rise-of-the-commonwealth-bug-reports.110/
Taken from:
https://simsettlements.com/site/index.php?threads/known-bugs-and-conflicts.2709/
  • 2Known Bugs (With Workarounds)
Please note: We are working to resolve these ASAP.
  • Floating Flags
  • Generators retain maintenance deficit after being removed
  • Donating alcoholic drinks causes death count to increase in settlement report​
  • Unpowered agricultural plot produces twice as much food​
  • Level 3 New U Commercial Plot Barber Chair has missing textures​
  • Maintenance mode issue​
Please note: We are working to resolve these ASAP.

Unable to Complete Quest: Taking Point​

Workaround: Fixed with Sim Settlements 3.0.2 - Should be completed after loading into the game after updating

While creating the City Plan and choosing to scrap the settlement, game crashes

Workaround: Fixed with Sim Settlements 3.0.2

City Planner desk is unusable due to location causing a non-pathable route to the chair

Workaround: Head into workshop mode and move the desk to a pathable location.

Old Guns is unable to be completed due to City Plan causing inaccessibility or scrapping required schematics.

Workaround: (PC Users Only)
  1. Use the console command 'tcl' to get through the armory door and clear the blocked dungeon Exit,
  2. Also clear the wood from the Entrance 'Before' talking to Ronnie! If you don't do it now the quest will break.
  3. Now, clear a path through the 'Left Side' of the blocked Castle wall..ya know, the one every quest uses..
  4. Then start Old Guns ie. Talk to Ronnie..
  5. When you exit the dungeon, Ronnie will open the door and the schematics will have respawned.
  6. You can then build 1 artillery battery, Ronnie will walk through the hole you cleared in the wall... yada yada quest complete. (Provided by woodfuzzy)

Settlers attack visitors/visitors are hostile

Workaround: While it's not the greatest workaround, for the time being you may turn off the visitor system in the City Manager holotape under Options -> Gameplay -> Immersion

City Planner Desk has duplicates

Settlements
Workaround: Fixed with Sim Settlements 3.0.2 - refresh the city

Sim Settlements Power Bug Zapper

Stuck in cinematic mode for extended period of time

Workaround: Fixed with Sim Settlements 3.0.2
Retrieved from 'https://simsettlements.com/web/wiki/index.php?title=Rise_Of_The_Commonwealth_Issues&oldid=3276'

One of the most pervasive issues when upgrading to the Windows 10 Mobile Technical Preview is the SIM card not being detected.

Sim Settlements Power Buggy

Now Windows Insider chief Gabe Aul has given some insight and advice regarding the issue.

He said:

@wjafarrow The SIM detection bug is a race condition in setup. If you reset, in most cases it will work.

Sim Settlements Power Bug

— Gabriel Aul (@GabeAul) April 16, 2015

A race condition occurs when a system attempts to perform two operations at the same time, but because of the nature of the device or system, the operations must be done in the proper sequence in order to be done correctly. In this case presumably the code which initializes the SIM is slower than the code that declares its absent.

Both a soft, achievable simply by restarting the device or a battery pull, or even better a hard reset is apparently a solution for much of what ails Windows 10 Mobile, and may be something TP users will need to get used until a more polish build is released.