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Currently in-progress, this will soon be a complete list of console commands with descriptions. In it's current state, it's far more exhaustive than the previous list. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section.
Derjyn 23:27, 17 June 2008 (EEST)
Console Cheats Stalker Call Of Pripyat
Commands
| Command | Explanation |
|---|---|
| _preset [Minimum, Low, Default, High, Extreme] | Sets quality preset (same as in-game options). |
| ai_use_torch_dynamic_lights [0, 1] | Toggles NPC flashlights. |
| beclient [TODO] | TODO |
| bemsg [TODO] | TODO |
| beserver [TODO] | TODO |
| bind [action, key] | Binds an action to a particular primary key. |
| bind_console [TODO] | TODO |
| bind_list [no arguments] | Lists current key bindings. |
| bind_sec [action, key] | Binds an action to a secondary key. |
| cam_inert [0.000, 1.000] | Controls camera inertia. |
| cam_slide_inert [0.000, 1.000] | TODO |
| cdkey [TODO] | TODO |
| cfg_load [filename.ltx] | Loads a configuration file with the specified name from the same directory as User.ltx. |
| cfg_save [filename.ltx] | Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx. |
| chat [TODO] | TODO |
| check_for_updates [TODO] | TODO |
| cl_cod_pickup_mode [0, 1] | |
| cl_dynamiccrosshair [0, 1] | Toggles in-game dynamic crosshair. |
| cl_voteno [TODO] | TODO |
| cl_votestart [TODO] | TODO |
| cl_voteyes [TODO] | TODO |
| clear_log [no arguments] | Clears the console log. |
| demo_play [demoname] | Plays back a pre-recorded timedemo. |
| demo_record [demoname] | Records a timedemo. -- spacebar sets keyframes, if your keyframes are set press ESC, then try demo_play [recorded_demo_name] |
| disconnect [no arguments] | Exists current game to main menu. |
| dump_open_files [TODO] | TODO |
| dump_resources [TODO] | TODO |
| flush [no arguments] | Creates log of actions under the Documents and SettingsAll UsersShared DocumentsSTALKER-SHOClogs directory. |
| g_always_run [0, 1] | Toggles always run/always walk. |
| g_autopickup [0, 1] | TODO |
| g_backrun [0, 1] | TODO |
| g_corpsenum [0, 100] | TODO |
| g_eventdelay [0, 1000] | TODO |
| g_game_difficulty (gd_novice, gd_stalker, gd_veteran, gd_master) | Sets difficulty level. |
| g_kill [no arguments] | Player kill/suicide. |
| g_restart [TODO] | TODO |
| g_restart_fast [TODO] | TODO |
| g_swapteams [TODO] | Swap team for artefacthunt game. |
| get_server_address [no arguments] | Lists server's IP address. |
| help [no arguments] | Lists all console commands. |
| hud_crosshair [0, 1] | Toggles in-game crosshair. |
| hud_crosshair_dist [0, 1] | Toggles in-game crosshair target distance display. |
| hud_info [0, 1] | Toggles hud elements. |
| hud_weapon [0, 1] | Toggles in-game weapon display. |
| list_actions [no arguments] | Lists all bindable character actions. |
| load [savename] | Loads the saved game with the name specified. |
| load_last_save [no arguments] | Loads last saved game |
| main_menu [no arguments] | Takes you straight to the game's main menu screen. |
| mm_mm_net_srv_dedicated [0, 1] | TODO |
| mm_net_con_publicserver [0, 1] | TODO |
| mm_net_con_spectator [1, 32] | |
| mm_net_con_spectator_on [0, 1] | |
| mm_net_filter_battleye [TODO] | TODO |
| mm_net_filter_empty [0, 1] | TODO |
| mm_net_filter_full [0, 1] | TODO |
| mm_net_filter_listen [0, 1] | TODO |
| mm_net_filter_pass [0, 1] | TODO |
| mm_net_filter_wo_ff [0, 1] | TODO |
| mm_net_filter_wo_pass [0, 1] | TODO |
| mm_net_player_name [string] | TODO |
| mm_net_srv_gamemode [st_deathmatch, st_team_deathmatch, st_artefacthunt] | |
| mm_net_srv_maxplayers [2, 32] | TODO |
| mm_net_srv_name [string] | TODO |
| mm_net_srv_reinforcement_type [0, 2] | TODO |
| mm_net_use_battleye [TODO] | TODO |
| mm_net_weather_rateofchange [0.000, 100.000] | TODO |
| mouse_invert [0, 1] | Toggles mouse inversion. |
| mouse_sens [0.050, 0.6000] | Sets mouse sensitivity. |
| name [string] | Sets your player name. |
| net_cl_clearstats [TODO] | TODO |
| net_cl_icurvesize [0, 2000] | TODO |
| net_cl_icurvetype [0, 2] | TODO |
| net_cl_interpolation [ | 1.000, 1.000] - TODO |
| net_cl_log_data [0, 1] | TODO |
| net_cl_resync [TODO] | TODO |
| net_compressor_enabled [TODO] | TODO |
| net_compressor_gather_stats [TODO] | TODO |
| net_compressor_status [TODO] | TODO |
| net_dbg_dump_ export_obj [0, 1] | TODO |
| net_dbg_dump_import_obj [0, 1] | TODO |
| net_dbg_dump_update_read [0, 1] | TODO |
| net_dbg_dump_update_write [0, 1] | TODO |
| net_cl_update_rate [1, 100] | TODO |
| net_dedicated_sleep [0, 64] | TODO |
| net_sv_clearstats | |
| net_sv_gpmode [0, 2] | TODO |
| net_sv_log_data [0, 1] | TODO |
| net_sv_pending_lim [0 ,10] | TODO |
| net_sv_update_rate [1, 100] | TODO |
| ph_frequency | |
| ph_iterations [15, 50] | TODO |
| quit | Exits game to Desktop. |
| r1_dlights [on,off] | Toggles dynamic lights, only impacts on torchlight. |
| r1_dlights_clip [10.000, 150.000] | Sets dynamic light clip range. |
| r1_glows_per_frame [2, 32] | Controls maximum number of light sources. |
| r1_lmodel_lerp [0.000, 0.333] | Controls the Linear Interpolation of lighting. |
| r1_pps_u [ | 1.000,1.000] - Controls Per Pixel Shader functionality. |
| r1_pps_v [ | 1.000,1.000] - Controls Per Pixel Shader functionality. |
| r1_ssa_lod_a [16.000,96.000] | Controls Level of Detail in game world. |
| r1_ssa_lod_b [16.000,64.000] | Controls Level of Detail in game world. |
| r1_tf_mipbias [ | 0.500,0.500] - Controls mipmap LOD bias which affects texture clarity. |
| r2_aa [0, 1] | Toggles fake Antialiasing blur effect. |
| r2_aa_break [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] | Controls extent of fake AA. |
| r2_aa_kernel [0.300, 0.700] | Controls overall blurriness of fake AA. |
| r2_aa_weight [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] | More precisely controls bluriness of fake AA. |
| r2_allow_r1_light [0, 1] | Allows DX8 lighting under DX9 lighting model. |
| r2_gi [0, 1] | Toggles Global Illumination. |
| r2_gi_clip [0.000, 0.100] | Controls Global Illumination clip distance. |
| r2_gi_depth [1, 5] | Controls Global Illumination shadow depth. |
| r2_gi_photons [8, 256] | Controls Global Illumination effect. |
| r2_gi_refl [0.001, 0.990] | Controls Global Illumination reflectivity. |
| r2_gloss_factor [0.000, 10.000] | Sets level of Specularity/gloss of objects. |
| r2_ls_bloom_fast [0, 1] | Toggles enhanced bloom effect. |
| r2_ls_bloom_kernel_b [0.010, 1.000] | Determines level of haze from HDR/bloom effect. |
| r2_ls_bloom_kernel_g [1.000, 7.000] | TODO |
| r2_ls_bloom_kernel_scale [0.500, 2.000] | TODO |
| r2_ls_bloom_speed [0.000, 100.000] | TODO |
| r2_ls_bloom_threshold [0.000, 1.000] | Controls overall level of the lighting effect used. |
| r2_ls_depth_bias [ | 0.500, 0.500] - Controls how far visible light sources shine. |
| r2_ls_depth_scale [0.500, 1.500] | Controls the impact of lighting on shadows. |
| r2_ls_dsm_kernel [0.100, 3.000] | TODO |
| r2_ls_psm_kernel [0.100, 3.000] | TODO |
| r2_ls_squality [0.500, 1.000] | Sets Shadow quality. |
| r2_ls_ssm_kernel [0.500, 1.000] | TODO |
| r2_mblur [0.000, 1.000] | Controls Motion Blur effect. Only works if -mblur switch is also enabled. |
| r2_parallax_h [0.000, 0.500] | Controls Parallax Mapping which affects texture surface depth. |
| r2_slight_fade [0.020, 2.000] | TODO |
| r2_ssa_lod_a [16.000, 96.000] | Controls level of detail in game world. |
| r2_ssa_lod_b [32.000,64.000] | Controls level of detail in game world. |
| r2_sun [0, 1] | Toggles sun lighting/shadows. |
| r2_sun_depth_far_bias [ | 0.500, 0.500] - TODO |
| r2_sun_depth_far_scale [0.500, 1.500] | TODO |
| r2_sun_depth_near_bias [ | 0.500, 0.500] - TODO |
| r2_sun_depth_near_scale [0.500, 1.500] | TODO |
| r2_sun_details [0, 1] | Toggles shadows on grass/shrubbery. |
| r2_sun_focus [0, 1] | TODO |
| r2_sun_lumscale [ | 1.000, 3.000] - Sets sun brightness level. |
| r2_sun_lumscale_amb [0.000, 3.000] | Sets ambient light level. |
| r2_sun_lumscale_hemi [0.000, 3.000] | Sets hemisphere light level. |
| r2_sun_near [1.000, 50.000] | TODO |
| r2_sun_near_border [0.500, 1.000] | TODO |
| r2_sun_tsm [on, off] | TODO |
| r2_sun_tsm_bias [ | 0.500, 0.500] - TODO |
| r2_sun_tsm_proj [0.001, 0.800] | TODO |
| r2_tf_mipbias [ | 0.500, 0.500] - Controls mipmap LOD bias which affects texture clarity. |
| r2_tonemap [0, 1] | Toggles tone mapping effect for HDR lighting. |
| r2_tonemap_adaptation [0.010, 10.000] | TODO |
| r2_tonemap_amount [0.000, 1.000] | TODO |
| r2_tonemap_lowlum [0.000, 1.000] | Controls effect of tone mapping on darker areas. |
| r2_tonemap_middlegray [0.000, 2.000] | Controls overall look of HDR effect. |
| r2_wait_sleep [0, 1] | TODO |
| r2_zfill [0, 1] | TODO |
| r2_zfill_depth [0.001 0.500] | TODO |
| r2em [0.000, 4.000] | TODO |
| r__detail_density [0.200, 0.600] | Sets grass density level. |
| r__geometry_lod [0.100, 1.200] | Sets objects detail level. |
| r__supersample [1, 4] | Sets antialiasing level. |
| r__tf_aniso [1, 16] | Sets anisotropic filtering level. |
| ra [no arguments] | TODO |
| renderer [renderer_r1, renderer_r2a, renderer_r2] | Sets rendering system. |
| rs_c_brightness [0.500, 1.500] | Sets brightness level. |
| rs_c_contrast [0.500, 1.500] | Sets contrast level. |
| rs_c_gamma [0.500, 1.500] | Sets gamma level. |
| rs_fullscreen [0, 1] | Toggles fullscreen/windowed mode. |
| rs_refresh_60hz [0, 1] | Toglles 60Hz Frequency option. |
| rs_stats [0, 1] | Toggles display of game engine statistics, including FPS. |
| rs_v_sync [0, 1] | Toggles vertical sync. |
| rs_vis_distance [0.400, 1.500] | Sets vision distance. |
| save [savename] | Saves the current game under the name specified (default is quicksave). |
| screenshot [1] | Saves a JPG screenshot under the Documents and SettingsAll UsersShared DocumentsSTALKER-SHOCscreenshots directory. |
| snd_acceleration [0, 1] | Toggles hardware sound acceleration. |
| snd_cache_size [4, 32] | Sets size of sound cache. |
| snd_efx [0, 1] | Toggles Sound Effects on or off. |
| snd_restart [no arguments] | Restarts the sound engine; should be used after altering any snd_ variables. |
| snd_targets [4, 32] | Sets the number of channels for audio. |
| snd_volume_eff [0.000, 1.000] | Sets sound FX volume level. |
| snd_volume_music [0.000, 1.000] | Sets music volume level. |
| start [TODO] | TODO |
| stat_memory [no arguments] | Toggles the display of memory-related statistics for the game engine. |
| sv_addmap [TODO] | TODO |
| sv_anomalies_enabled [0, 1] | TODO |
| sv_anomalies_length [0, 180] | TODO |
| sv_artefect_respawn_delta [0, 600] | TODO |
| sv_artefact_spawn_force [0, 1] | TODO |
| sv_artefact_stay_time [0, 180] | TODO |
| sv_artefacts_count [1, 100] | TODO |
| sv_auto_team_balance [0, 1] | TODO |
| sv_auto_team_swap [0, 1] | TODO |
| sv_banplayer [TODO] | TODO |
| sv_banplayer_id [TODO] | TODO |
| sv_banplayer_ip [TODO] | TODO |
| sv_bearercantsprint [0, 1] | TODO |
| sv_changegametype [TODO] | TODO |
| sv_changelevel [TODO] | TODO |
| sv_changelevelgametype [TODO] | TODO |
| sv_client_reconnect_time [0, 60] | TODO |
| sv_console_update_rate [1, 100] | TODO |
| sv_dedicated_server_update_rate [1, 1000] | TODO |
| sv_dmgblockindicator [0, 1] | TODO |
| sv_dmgblocktime [0, 600] | TODO |
| sv_dump_online_statistics [no arguments] | TODO |
| sv_dump_online_statistics_period [no arguments] | TODO |
| sv_forcerespawn [0, 3600] | TODO |
| sv_fraglimit [0, 100] | TODO |
| sv_friendly_indicators [0, 1] | TODO |
| sv_friendly_names [0, 1] | TODO |
| sv_friendlyfire [0.000, 2.000] | TODO |
| sv_hail_to_winner_time [0, 60] | TODO |
| sv_kick [name] | Kick player by name. |
| sv_listmaps [id] | Kick player by id. |
| sv_listplayers [TODO] | TODO |
| sv_listplayers_banned [TODO] | TODO |
| sv_max_ping_limit [1, 2000] | TODO |
| sv_nextanomalyset [TODO] | TODO |
| sv_nextmap [TODO] | TODO |
| sv_pda_hunt [0, 1] | TODO |
| sv_prevmap [TODO] | TODO |
| sv_reinforcement_time [ | 1, 3600] - TODO |
| sv_remove_corpse [ | 1, 1] - TODO |
| sv_remove_weapon [ | 1,1] |
| sv_return_to_base [TODO] | TODO |
| sv_returnplayers [0, 1] | TODO |
| sv_rpoint_freeze_time [0, 60000] | TODO |
| sv_setenvtime [TODO] | TODO |
| sv_setweather [TODO] | TODO |
| sv_shieldedbases [0, 1] | TODO |
| sv_spectr_firsteye [0, 1] | TODO |
| sv_spectr_freefly [0, 1] | TODO |
| sv_spectr_freelook [0, 1] | TODO |
| sv_spectr_lookat [0, 1] | TODO |
| sv_spectr_teamcamera [0, 1] | TODO |
| sv_startteammoney [TODO] | TODO |
| sv_satistic_collect [0, 1] | TODO |
| sv_statistic_save [TODO] | TODO |
| sv_statistic_save_auto [0, 1] | TODO |
| sv_status [TODO] | TODO |
| sv_teamkill_limit [0, 100] | TODO |
| sv_teamkill_punish [0, 1] | TODO |
| sv_timelimit [0, 180] | TODO |
| sv_unbanplayer_ip [TODO] | TODO |
| sv_vote_enabled [0, 1] | TODO |
| sv_vote_participants [0, 1] | TODO |
| sv_vote_quota [0.000, 1.000] | TODO |
| sv_vote_time [0.500, 10.000] | TODO |
| sv_votestop [TODO] | TODO |
| sv_warm_up [0, 3600] | TODO |
| texture_lod [0,4] | Sets texture level of detail level. |
| unbind [action] | Unbinds any primary keys from the specified action. |
| unbind_console [TODO] | TODO |
| unbind_sec [action] | Unbinds any secondary keys from the specified action. |
| unbindall | Unbinds all keys from all actions. |
| vid_mode [WxH] | Same as in-game Resolution option. |
| vid_restart | Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode. |

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Call Of Pripyat Console Cheats
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